Large City: Nogdok Vëk Med

Nogdok Vëk Med

Nogdok Vëk Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceFilwengethin Barony
RegionSiod Hedë Brushlands
Founded1218
Community LeaderChief They Khunromud
Area455 km2 (182 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2344 m (7690 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population106647
Population Density234 people per km2 (585 people per mi2)
Town AuraIllusion
Naming
Native nameNogdok Vëk Med
Pronunciation/ˈnogdok/ /vɛk/
Direct Translation[sick] [urge]
Translation[Not Yet Translated]

Nogdok Vëk Med (/ˈnogdok/ /vɛk/ [sick] [urge]) is a subtropical Large City located in the Filwengethin Barony of the Viceroyalty of Rosid.

The name Nogdok Vëk Med is derived from the Wood Elvish language, as Nogdok Vëk Med was founded by Tseibnaer Dhiangul, who was culturaly Wood Elven.

Climate

Nogdok Vëk Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 5°C (41°F). Nogdok Vëk Med receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Nogdok Vëk Med covers an area of nearly 455 km2 (182 mi2), and an average elevation of 2344 m (7690 ft) above sea level.

Overview

Nogdok Vëk Med was founded durring the early 13th century in spring of the year 1218, by Tseibnaer Dhiangul. The establishment of Nogdok Vëk Med was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tseibnaer Dhiangul struck deals with nearby nations and communities to establish Nogdok Vëk Med as a prison colony.

Nogdok Vëk Med was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Nogdok Vëk Med is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nogdok Vëk Med is buildings are located arround a single restrictive gravel mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Nogdok Vëk Med's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

The first thing you notice about Nogdok Vëk Med is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Nogdok Vëk Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nogdok Vëk Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nogdok Vëk Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nogdok Vëk Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nogdok Vëk Med's parks.

Nogdok Vëk Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nogdok Vëk Med.

Nogdok Vëk Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nogdok Vëk Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nogdok Vëk Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nogdok Vëk Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nogdok Vëk Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogdok Vëk Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogdok Vëk Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nogdok Vëk Med's public wards, blessings, and other arcane systems.

Nogdok Vëk Med has an Arcane Academy which provides higher education in the arcane sciences.

Nogdok Vëk Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nogdok Vëk Med's grid is powered by a direct leyline tap.

Nogdok Vëk Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nogdok Vëk Med has a first rate hospital which caters to anyone in need of long term medical care.

Nogdok Vëk Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nogdok Vëk Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nogdok Vëk Med's natural decorations nor waterways.

Nogdok Vëk Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nogdok Vëk Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nogdok Vëk Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nogdok Vëk Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Nogdok Vëk Med, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Nogdok Vëk Med's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is long in Nogdok Vëk Med.

The Skvader near Nogdok Vëk Med are known to be almost tame, such that they can be put to domestic use.

Nogdok Vëk Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Transmutation energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 203
  • Farmers: 333
  • Farm Laborer: 561
  • Hunters: 344
  • Milk Maids: 273
  • Ranchers: 145
  • Ranch Hands: 269
  • Shepherds: 273
    • Farmland: 435119 m2
    • Cattle and Similar Creatures: 26661
    • Poultry: 319941
    • Swine: 21329
    • Sheep: 1066
    • Goats: 213
    • Horses, Mounts, and Beasts of Burden: 10664

Craftsmen

  • Arms and Toolmakers: 226
  • Blacksmiths: 260
  • Bookbinders: 134
  • Buckle-makers: 150
  • Cabinetmakers: 231
  • Candlemakers: 304
  • Carpenters: 328
  • Clothmakers: 288
  • Coach and Harness Makers: 114
  • Coopers: 273
  • Copper, Brass, Tin, Zinc, and Lead Workers: 153
  • Copyists: 98
  • Cutlers: 90
  • Fabricworkers: 248
  • Farrier: 789
  • Furriers: 67
  • Glassworkers: 313
  • Gunsmiths: 224
  • Harness-Makers: 100
  • Hatters: 219
  • Hosiery Workers: 75
  • Jewelers: 125
  • Leatherwrights: 266
  • Locksmiths: 108
  • Matchstick makers: 161
  • Musical Instrument Makers: 156
  • Painters, Structures and Fixtures: 138
  • Paper Workers: 154
  • Plasterers: 138
  • Pursemakers: 177
  • Roofers: 117
  • Ropemakers: 113
  • Rugmakers: 105
  • Saddlers: 197
  • Scabbardmakers: 224
  • Scalemakers: 108
  • Scientific, Surgical, and Optical Instrument Makers: 67
  • Sculptors, Structures and Fixtures: 102
  • Shoemakers: 101
  • Soap and Tallow Workers: 361
  • Tailors: 646
  • Tanners: 126
  • Upholsterers: 152
  • Watchmakers: 144
  • Weavers: 323
  • Whitesmiths: 83

Merchants

  • Adventuring Goods Retellers: 74
  • Arcana Sellers: 73
  • Beer-Sellers: 142
  • Booksellers: 161
  • Butchers: 296
  • Chandlers: 273
  • Chicken Butchers: 309
  • Entrepreneurs: 107
  • Fine Clothiers: 273
  • Fishmongers: 273
  • Florists: 65
  • Potion Sellers: 172
  • Resellers: 410
  • Spice Merchants: 150
  • Wine-sellers: 213
  • Wheelwright: 169
  • Woodsellers: 97

Service workers

  • Bakers: 627
  • Barbers: 496
  • Coachmen: 161
  • Cooks: 394
  • Doctors: 250
  • Gamekeepers: 164
  • Grooms: 94
  • Hairdressers: 426
  • Healers: 269
  • Housekeepers: 296
  • Housemaids: 592
  • House Stewards: 296
  • Inns: 100
  • Laundry maids: 213
  • Maidservants: 394
  • Nursery Maids: 180
  • Pastrycooks: 410
  • Restaurateur: 394
  • Tavern Keepers: 410

Specialized Laborer

  • Ashworkers: 149
  • Bleachers: 97
  • Chemical Workers: 60
  • Coal Heavers: 222
  • In-Town Couriers: 236
  • Long Haul Couriers: 253
  • Dockyard Workers: 213
  • Gas Workers: 52
  • Hay Merchants: 87
  • Leech Collectors: 300
  • Millers: 231
  • Miners: 231
  • Oilmen and Polishers: 172
  • Postmen: 253
  • Pure Finder: 139
  • Skinners: 344
  • Sugar Refiners: 60
  • Tosher: 166
  • Warehousemen: 380
  • Watercarriers: 211
  • Watermen, Bargemen, etc.: 304

Skilled Laborers

  • Accountants: 141
  • Alchemist: 162
  • Clerk: 217
  • Dentists: 107
  • Educators: 284
  • Engineers: 152
  • Gardeners: 109
  • Mages: 79
  • Plumbers: 111
  • Pharmacist: 130
  • Professors: 47
  • Scientists: 78
  • Wizards: 45

Civil Servants

  • Adventurers: 100
  • Bankers: 151
  • Civil Clerks: 248
  • Civic Iudex: 121
  • Consultants: 69
  • Exorcist: 236
  • Fixers: 125
  • Kami Clerk: 215
  • Landlords: 207
  • Lawyers: 134
  • Legend Keepers: 174
  • Militia Officers: 761
  • Monks, Monastic: 344
  • Monks, Civic: 355
  • Historian, Oral: 242
  • Historian, Textual: 131
  • Policemen, Sheriffs, etc.: 266
  • Priests: 484
  • Rangers: 144
  • Rat Catchers: 167
  • Scholars: 164
  • Spiritualist: 190
  • Slayers: 60
  • Storytellers: 402
  • Military Officers: 380

Cottage Industries

  • Brewers: 323
  • Comfort Services: 410
  • Enchanters: 118
  • Herbalists: 115
  • Jaminators: 333
  • Needleworkers: 367
  • Potters: 174
  • Preserve Makers: 296
  • Quilters: 156
  • Seamsters: 533
  • Spinners: 313
  • Tinker: 113
  • Weaver: 266

Artists

  • Actors: 107
  • Architects: 41
  • Bards: 166
  • Costumers: 64
  • Dancers: 130
  • Drafters: 69
  • Engravers: 84
  • Fine Furniture Carpenters: 52
  • Glaziers: 107
  • Inlayers: 101
  • Musicians: 273
  • Painters, Art: 54
  • Playwrights: 113
  • Sculptors, Art: 95
  • Wood Carvers: 444
  • Writers: 380

Produce Industries

  • Butter Churners: 380
  • Canners: 288
  • Cheesmakers: 323
  • Ice Merchants: 47
  • Millers: 209
  • Picklers: 193
  • Smokers: 136
  • Stockmakers: 122
  • Tobacconists: 172
  • Tallowmakers: 226

40282 of Nogdok Vëk Med's population work within a Foundational Occupation.

57834 of Nogdok Vëk Med's population do not work in a formal occupation, but do contribute to the local economy. 8531 (8%) are noncontributers.

Points of Interest

Nogdok Vëk Med makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Nogdok Vëk Med was attacked by soldiers from another nation, with orders to raid Nogdok Vëk Med. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nogdok Vëk Med lost 234 people, 385 livestock, and 83 buildings. The conflict ended after roughly 30, when members of Nogdok Vëk Med's militia enacted an operation to bring aid to another fighting force. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with an assault and siege on the ruin, which ended in victory for Nogdok Vëk Med's forces. The war is remembered in legend by Nogdok Vëk Med's bards, historians, and legend keepers.

History